Port Peril Bar Fight (Rivanti's Bar) (1-2)

Level 1Hazard (Complex)
HazardMediumLegacy
AC 13
HP 8 (BT 4)
Speed 0 ft.
Fort +10
Ref +4
Will +4
Perc +0
Size Medium
Common
Complex Hazard
Disable DC 17 intimidation to cow a section of crowd or DC 20 diplomacy to attempt to disperse it
Immunities critical hits, precision, swarm mind
Recall Knowledge arcana DC 15

Attacks

Melee General Mayhem +9/+4/-1(nonlethal)
Damage: 1d6+3 bludgeoning

Abilities

Port Peril Specialty

The bar fight creates an effect unique to the bar, located at any point within the hazard (even within sections that have been disabled) as long as the entire hazard has not been disabled. The DC for each effect is 15.

Jinx Gone Wrong

Something about the bar fight has attracted a storm of bad luck, causing a character to bang their shin on a pushed-out bench or get hit on the head by a falling painting. The hazard casts Jealous Hex on a creature. This effect is a Rivanti's Bar specialty.

Description

An assorted crowd throws punches, flings bottles, and otherwise flies into chaos as a bar fight breaks out, clustering in six sections of one of Port Peril's drinking houses.