Priest of Pharasma
Level 6Creature· humanMediumLegacy
AC 21
HP 80
Speed 25 ft.
Fort +11
Ref +11
Will +14
Perc +14
Size Medium
Common
Spells
Divine Prepared Spells (DC 24, attack +16)
3rd Circle of Protection, Searing Light; 2nd Gentle Repose, Silence, Spiritual Weapon; 1st Disrupting Weapons, Heal, Mindlink, Spirit Link; Cantrips Detect Magic, Disrupt Undead, Light, Read Aura, Shield
Cleric Domain Spells (DC 24, attack +16)
1st Death's Call
Languages common
Skills medicine +14, religion +14, diplomacy +12, survival +12, society +11
Recall Knowledge society DC 22
Attacks
Abilities
Healing Handsoffensive
When the priest casts Heal, they roll d10s instead of d8s.
Steady Spellcastingoffensive
If another creatures reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat. If the priest succeeds, their action isn't disrupted.
Description
Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.
Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.