Primal Warden of Zibik

Level 12
Creature· constructRareMediumRemaster
AC 33
HP 195
Speed 25 ft.
Fort +26
Ref +20
Will +18
Perc +20
Size Medium
Rare
Resistances physical 10 (except adamantine)
Languages arboreal, muan
Senses darkvision
Skills athletics +20
Recall Knowledge arcana or nature DC 35

Attacks

Melee Flourishing Fist +26/+21/+16(magical)
Damage: 3d10+13 bludgeoning
Effect: flourishing growth
Ranged Rotten Bark +21/+16/+11 (range 30 ft.)(magical)
Damage: 3d8+13 bludgeoning
Effect: fractal rot

Abilities

Aura of Decaydefensive(aura, primal)

30 feet. Plant objects and creatures in the emanation can't regain Hit Points unless the effect that attempts to heal them counteracts the aura, which has a counteract rank of 6 and a counteract DC of 32. A primal warden of Zibik can spend 1 action to reverse this aura; it becomes an aura of renewal with the healing trait, instead doubling the number of Hit Points of any healing effect received by a plant creature in the emanation.

Primal Destructiondefensive(primal, void)

When the primal warden of Zibik is reduced to 0 Hit Points, it erupts with primal energy in a 30-foot emanation, dealing 12d6 void damage. Each creature in the area must attempt a DC 32 will save with the following outcomes. Critical Success The creature takes half damage. Success The creature takes full damage. Failure The creature takes full damage and becomes temporarily cursed by Zibik to be Enfeebled 1 and Stupefied 1 for 1 day; this is a curse effect with a counteract DC of 32. Critical Failure As failure, except the creature becomes Enfeebled 2 and Stupefied 2.

Rotten Burstdefensive(primal)

Trigger The primal warden of Zibik takes physical damage Effect A chunk of rotten bark bursts from the warden's body at its attacker. The warden makes a rotten bark Strike against an adjacent creature without triggering reactions.

Flourishing Growthoffensive(plant, primal)

The first time each round a creature takes damage from the warden's fists, the target must attempt a DC 32 fortitude save. On a failure, tiny sprouts burst from the creature's flesh, and it becomes Slowed 1 for 1 round.

Fractal Rotoffensive(disease, primal)

The first time each round a creature takes damage from the warden's rotten bark, the target becomes Sickened 1 as the flesh where it was struck momentarily twists and rots, causing considerable pain.