Rain In Cloudy Day

Level 2
Creature· fungusUniqueSmallLegacy
AC 18
HP 25
Speed 25 ft.
Fort +6
Ref +8
Will +8
Perc +6
Size Small
Unique
Spells
Focus Occult Spells (DC 17, attack +7)
Innate Primal Spells (DC 17, attack +7)
Languages azlanti, common, fey, wildsong
Senses darkvision
Skills diplomacy +8, performance +8, nature +6, society +6, stealth +6
Recall Knowledge nature DC 26

Attacks

Melee Fist +8/+4/+0(agile, finesse, unarmed)
Damage: 1d6+1 bludgeoning
Ranged Spore Pod +8/+3/-2 (range 30 ft.)
Damage: 1d6+1 bludgeoning
Effect: spores

Abilities

Verdant Burstdefensive(healing)

When Rain in Cloudy Day dies, a burst of primal energy explodes from his body, restoring 2d8 healing Hit Points to each plant creature in a 30-foot emanation. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for this fungus, it withers after 24 hours.

Change Shapeoffensive(concentrate, polymorph, primal)

Rain in Cloudy Day transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of One with Plants.

Spore Cloud◆◆offensive(poison)

Rain in Cloudy Day can unleash a cloud of spores that irritates the eyes and throats of nonfungi creatures in a 15-foot emanation. Each creature must succeed at a DC 16 fortitude save or take 1 persistent poison damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).

Sporesoffensive

A creature that takes damage from Rain in Cloudy Day's spore pod Strike must attempt a saving throw with the same DC and effect as his Spore Cloud ability.

Traits