Red Guard Ant

Level 15
Creature· beastRareLargeLegacy
AC 37
HP 275
Speed 40 ft.
Fort +29
Ref +23
Will +26
Perc +27
Size Large
Rare
Languages common
Senses darkvision, scent 60 ft. (imprecise)
Speeds 40 ft., climb 20 ft.
Skills athletics +31, intimidation +27, survival +27
Recall Knowledge nature DC 39

Attacks

Melee Mandibles +30/+25/+20
Damage: 3d10+14 slashing
Effect: grab
Melee Stinger +30/+26/+22(agile)
Damage: 3d6+14 piercing
Effect: red ant venom

Abilities

Attack of Opportunity (Stinger Only)defensive

Stinger only Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Formic Acid Spray◆◆offensive(acid, primal)

The red guard ant sprays a 15-foot cone of acid from its abdomen that deals 10d10 acid damage (DC 34 reflex). It can't use Formic Acid Spray again for 1d4 rounds.

Haul Awayoffensive

Requirements The red guard ant has a Huge or smaller creature Grabbed

The ant Strides up to its full Speed, carrying the grabbed creature with it. It's encumbered if the grabbed creature is Large or larger.

Pack Attackoffensive

A red guard ant deals an additional 2d6 precision damage to any creature within reach of at least two of the ant's allies.

Red Ant Venomoffensive(poison)

Saving Throw DC 36 fortitude Maximum Duration 4 rounds Stage 1 3d6 poison damage and Enfeebled 1 (1 round) Stage 2 4d6 poison damage and Enfeebled 2 (1 round) Stage 3 6d6 poison damage and Enfeebled 3 (1 round)

Swarming Flankoffensive

If at least three red guard ants have a creature within their reach, they flank the creature, even if they can't draw a line to each other that passes through opposite sides of the creature's space.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits