Red Mantis Conspirator

Level 14
Creature· humanRareMediumRemaster
AC 35
HP 255
Speed 30 ft.
Fort +25
Ref +27
Will +23
Perc +23
Size Medium
Rare
Spells
Divine Prepared Spells (DC 34, attack +26)
5th Sending; 4th Fly; 3rd Bone Flense; 2nd Mist; 1st Sure Strike; Cantrips Figment, Sigil
Languages common, mwangi
Skills stealth +27, thievery +27, acrobatics +25, deception +25, athletics +24, society +23, religion +21
Recall Knowledge society DC 37

Attacks

Melee Shuriken +25/+21/+17(agile, monk, reload 0 ft., thrown 20 ft.)
Damage: 1d4+7 piercing
Effect: blightburn resin
Melee Sawtooth Saber +27/+23/+19(agile, finesse, magical, twin)
Damage: 1d6 persistent bleed + 2d6+7 slashing

Abilities

Blightburn Resinoffensive(alchemical, contact, poison)

Saving Throw DC 30 fortitude Onset 1 minute Maximum Duration 6 rounds Stage 1 6d6 poison damage (1 round) Stage 2 7d6 poison damage (1 round) Stage 3 9d6 poison damage (1 round)

Prayer Attackoffensive(concentrate)

Requirements The Red Mantis conspirator wields a sawtooth saber in each hand

The Red Mantis conspirator attempts to Feint an enemy within 30 feet. If the Feint is successful, the conspirator's next successful Strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided they remain visible to that target and that target remains within 30 feet of the conspirator, additional Prayer Attacks against that target automatically cause them to become Off-Guard against the conspirator's attacks until the end of their turn.

Sneak Attackoffensive

The Red Mantis conspirator deals an extra 2d6 precision damage to Off-Guard creatures.

Vernai Trainingoffensive

In order to resurrect a creature slain by a Red Mantis conspirator, a creature must counteract the conspirator's influence over the dead's remains as they cast the spell or perform the ritual (DC 34).