Red Queen

Level 18
Creature· beastUniqueHugeLegacy
AC 42
HP 335
Speed 40 ft.
Fort +31
Ref +33
Will +29
Perc +30
Size Huge
Unique
Languages common
Senses darkvision, scent 60 ft. (imprecise)
Speeds 40 ft., climb 20 ft.
Skills deception +37, diplomacy +33, intimidation +33, athletics +31, survival +30, society +28
Recall Knowledge nature DC 48

Attacks

Melee Mandible +35/+30/+25(magical, reach 10 ft.)
Damage: 3d12+19 slashing
Effect: improved grab
Melee Stinger +35/+31/+27(agile, magical)
Damage: 3d8+19 piercing
Effect: red ant venom

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Lead by Example◆◆offensive(visual)

Frequency once per day Effect The Red Queen Strikes a creature with a vicious display that inspires her allies. Allies who can see the Red Queen can use a reaction to Step or Stride to a space adjacent to an enemy, or to Strike.

Practiced Subterfugeoffensive

When the Red Queen makes a Deception check to Feint, she compares her result to the Will DC of each enemy within 30 feet to determine the effect against that enemy. On a critical success, the creature is Off-Guard to all melee attacks, not just melee attacks from the Red Queen, until the end of her next turn.

Red Ant Venomoffensive(poison)

Saving Throw DC 40 fortitude Maximum Duration 4 rounds Stage 1 3d6 poison damage and Enfeebled 1 (1 round) Stage 2 4d6 poison damage and Enfeebled 2 (1 round) Stage 3 6d6 poison damage and Enfeebled 3 (1 round)

Traits