Requiem Dragon (Young)

Level 11
Creature· divineLargeRemaster
AC 30
HP 190
Speed 40 ft.
Fort +21
Ref +18
Will +24
Perc +24
Size Large
Common
Immunities death effects, paralyzed, sleep
Spells
Divine Innate Spells (DC 27, attack +0)
1st Heal, Heal; Cantrips Stabilize
Languages chthonian, common, daemonic, draconic, empyrean, requian
Senses darkvision, lifesense 60 ft. (imprecise), scent 60 ft. (imprecise)
Speeds 40 ft., fly 120 ft., swim 40 ft.
Skills medicine +26, athletics +23, religion +23, diplomacy +21, acrobatics +19
Recall Knowledge arcana DC 28

Attacks

Melee Horn +24/+19/+14(magical, reach 10 ft.)
Damage: 2d10+10 piercing + 1d8 spirit
Melee Claw +24/+20/+16(agile, magical)
Damage: 2d8+10 slashing + 1d8 spirit
Effect: grab
Melee Tail +22/+17/+12(magical, reach 15 ft.)
Damage: 2d8+10 bludgeoning + 1d8 spirit

Abilities

Soul Journeyinteraction(divine, exploration)

The dragon spends 1 hour traveling through planar channels to reach the River of Souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane.

Status Sightinteraction

The requiem dragon automatically knows the Hit Points of all creatures they can see.

+2 Status to All Saves vs. Divinedefensive
Soul Anchordefensive(divine)

A creature within 60 feet would drop to 0 Hit Points Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours. Effect: Soul Anchor

Withhold Deathdefensive(divine)

Trigger The dragon is critically hit by an attack Effect The dragon resists the loosening of its own soul, preventing some of the damage. The dragon gains resistance 10 to all damage against the triggering attack.

Dooming Breath◆◆offensive(divine, spirit)

Energy from Creation's Forge erupts from the dragon's mouth, dealing 9d8 spirit damage in a 60-foot line (DC 30 reflex save). Undead creatures who fail the save must also succeed at a DC 30 will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for 1d4 rounds.

Draconic Frenzy◆◆offensive

The dragon makes two claw strikes and one tail strike in any order.

Draconic Momentumoffensive

The dragon recharges their Dooming Breath whenever they score a critical hit with a Strike.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Requiem dragons are stewards of the River of Souls and the process through which souls reach their final destination in the afterlife. The safe journey of a soul is of utmost importance to a requiem dragon, and some will follow individual souls from their first entry into the river through to their judgment in the Boneyard and eventually to their ultimate resting place. Most requiem dragons tie themselves to specific planes and shepherd any souls bound to that plane, leading to dragons linked to places like Heaven or Hell, though these dragons never swear true allegiance to these planes. Requiem dragons fill their lairs along the River of Souls—patchworks of somber architecture rescued from other planes—with invaluable records and mementos of great accomplishments.