Rhysaphine

Level 18
Creature· celestialUniqueMediumRemaster
AC 42
HP 338
Speed 30 ft.
Fort +27
Ref +34
Will +31
Perc +31
Size Medium
Unique
Immunities fire
Resistances cold 10
Weaknesses cold iron 15, unholy 15
Spells
Divine Innate Spells (DC 40, attack +32)
Languages common, draconic, elven, empyrean, fey, pyric
Senses darkvision
Speeds 30 ft., fly 50 ft.
Skills diplomacy +35, performance +35, acrobatics +34, athletics +32, arcana +30, religion +29
Recall Knowledge religion DC 48

Attacks

Melee Scimitar +34/+29/+24(forceful, holy, magical, sweep)
Damage: 3d6+16 slashing + 4d6 fire
Melee Burning Wings +34/+30/+26(agile, finesse, fire, holy, magical, reach 10 ft.)
Damage: 3d10+16 fire
Ranged Flame Ray +34/+29/+24 (range 60 ft.)(fire, holy, magical)
Damage: 9d6 fire

Abilities

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Smoke Visioninteraction

Rhysaphine can see through smoke with ease, and he ignores the Concealed condition from smoke.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Shining Blazedefensive(aura, divine, fire)

5 feet. 8d6 fire damage (DC 37 reflex)

Flame Jump◆◆offensive(divine, teleportation)

Frequency once per hour Effect Rhysaphine Strides into an open flame of medium size or larger and instantly transports himself to any other flame of sufficient size within 100 miles. Once he enters the first flame, he instantly learns the locations of all other flames within range.

Flamewing Buffet◆◆offensive

Rhysaphine makes one scimitar Strike and two burning wings Strikes, in any order.

Greater Flameheart Weaponoffensive

Rhysaphine can call forth a powerful weapon from his heart of flame. In his hands, this is a +3 greater striking greater flaming scimitar that deals 4d6 fire damage instead of 1d6.

Trick Rideroffensive

Requirements Rhysaphine is currently mounted-or adjacent to an allied creature that can function as a mount

If Rhysaphine is mounted, he dismounts; if Rhysaphine is not mounted, he mounts the adjacent creature.

Wildfire Stormoffensive(divine, fire)

Rhysaphine spreads his wings and spins, forming a whirlwind of flame that deals 19d6 fire damage in a 20-foot emanation (DC 40 reflex save). He can't use Wildfire Storm again for 1d4 rounds.

Description

Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.