Rumindrol

Level 15
Creature· beastRareGargantuanRemaster
AC 37
HP 295
Speed 20 ft.
Fort +30
Ref +26
Will +23
Perc +28
Size Gargantuan
Rare
Resistances poison 15, sonic 15
Weaknesses cold 10
Senses motion-sense 120 ft.
Speeds 20 ft., burrow 60 ft.
Skills athletics +30, deception +27, survival +25
Recall Knowledge nature DC 39

Attacks

Melee Jaws +30/+25/+20(reach 15 ft., unarmed)
Damage: 3d12+15 piercing
Effect: improved grab
Melee Leg +30/+26/+22(agile, reach 15 ft.)
Damage: 3d8+15 slashing
Ranged Focused Resonance +30/+25/+20 (range 120 ft.)
Damage: 3d10+15 sonic

Abilities

Motion Senseinteraction

A rumindrol can sense nearby motion through vibration and air movement.

Dreadful Resonancedefensive(auditory, aura, incapacitation)

60 feet. Each creature that enters or starts its turn in the emanation must succeed at a DC 36 fortitude save or become Enfeebled 1 (Enfeebled 2 on a critical failure) and take 3d8 sonic damage.

Enthralling Calldefensive(auditory, aura, emotion, mental)

1 mile. Each non-rumindrol creature that enters or starts its turn within the emanation must succeed at a DC 26 will save or become Fascinated. The creature then becomes temporarily immune to this effect for 1 day (1 hour on a critical failure). Any creature fascinated in this way will attempt to find the source of the rumindrol's cry, mindlessly wandering towards it.

Entropic Cryoffensive(auditory, incapacitation)

The rumindrol focuses its sonic emanations on a creature it's aware of within the area of its enthralling call aura. The target must attempt a DC 31 fortitude save. Critical Success The creature becomes temporarily immune to Entropic Cry for 1 hour. Success The target is Sickened 1. Failure The target is Sickened 2. Critical Failure The target is sickened 2, Enfeebled 1, and Stupefied 1.

Fast Swallowoffensive

Trigger The rumindrol Grabs a creature Effect The rumindrol uses Swallow Whole.

Inexorableoffensive

The rumindrol recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.

Swallow Wholeoffensive(attack)

Huge, (3d10+9) bludgeoning, Rupture 30 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Thrash◆◆offensive(attack)

The rumindrol attempts individual Strikes against each creature in its reach. It can attempt up to one jaws Strike and any number of leg Strikes. Each attack counts toward the rumindrol's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.

Trample◆◆◆offensive

Huge or smaller, leg, DC 36 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Improved Graboffensive

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Description

The elusive rumindrol, an apex predator of the Darklands, lives deep below the surface of Golarion. Capable of emitting siren-like calls that reverberate far and wide through the tunnel systems surrounding its lair, a rumindrol feasts on the giant subterranean worms drawn to its call—as well as shulns and other creatures that feed in the worms' wake—by building up sickening subsonic vibrations within its targets until they are unable to move.

Traits