Runaway Blueblood

Level 3
Creature· humanUncommonMediumRemaster
AC 18
HP 45
Speed 25 ft.
Fort +7
Ref +10
Will +9
Perc +7
Size Medium
Uncommon
Languages common
Skills society +11, deception +9, diplomacy +9
Recall Knowledge society DC 20

Attacks

Melee Shortsword +10/+6/+2(agile, finesse, versatile S)
Damage: 1d6+5 piercing
Melee Fist +10/+6/+2(agile, finesse, nonlethal, unarmed)
Damage: 1d4+5 bludgeoning
Ranged Dueling Pistol +10/+5/+0 (range 60 ft.)(concealable, concussive, fatal d10, reload 1 ft.)
Damage: 1d6+4 piercing

Abilities

"Courageous" Retreatoffensive

Requirements The runaway blueblood is adjacent to at least one enemy

The runaway blueblood gains the Fleeing condition, gains a +5-foot status bonus to their Speed, and gains a +2 circumstance bonus to their AC against reactions triggered by their movement. The blueblood Strides. The effects last until the end of the blueblood's current turn.

Sneak Attackoffensive

The runaway blueblood deals an extra 1d6 damage to Off-Guard creatures.

Description

Dissatisfied with their privileged upbringing, the runaway blueblood has left the life of luxury behind to forge a new path for themself.


These lone wolves have an aura of mystery, bravado, and swagger.