Rune Sentries

Level 17Hazard (Complex)
HazardUniqueLargeRemaster
AC
43
HP
110 (BT 55)
Speed
0 ft.
Perception
+0
Fort
+26
Ref
+32
Will
+35
Stealth DC
46
Immunities critical-hits, precision
Recall Knowledge DC 46 (arcana)

Abilities

Entry Denied

Trigger The PCs fail the Trial of Runes


Effect Each sentry whose question the PCs answered correctly crashes to the ground. A creature directly below a head when it falls takes (6d12+37) bludgeoning damage (DC 42 reflex save). The 10-foot area beneath the head becomes difficult terrain. The hazard then rolls initiative.

Lightning Arc

(electricity) One creature (other than the peacock phoenix) within 60 feet of the sentry takes (3d12+19) electricity damage (DC 42 reflex save). A target wearing metal armor or made of metal takes a –1 circumstance penalty to its save; if damaged, they are Clumsy 1 for 1 round. A creature may only be targeted once by a lightning arc each round—any lightning arcs that go unused as a result of there not being enough targets instead restore 20 HP each to the peacock phoenix.

Disable DC 45 arcana (legendary) to turn the lightning back against the sentry, causing the head to plummet, or Dispel Magic (9th rank; counteract DC 36) to counteract the magic that empowers the sentry, causing it to plummet. Each sentry must be counteracted or destroyed separately.

Arcs of lightning arc flash from the eyes of the floating sentries.