Rune Sentries

Level 17Hazard (Complex)
HazardUniqueLargeRemaster
AC 43
HP 110 (BT 55)
Speed 0 ft.
Fort +26
Ref +32
Will +35
Perc +0
Size Large
Unique
Complex Hazard
Stealth +46
Disable DC 45 arcana (legendary) to turn the lightning back against the sentry, causing the head to plummet, or Dispel Magic (9th rank; counteract DC 36) to counteract the magic that empowers the sentry, causing it to plummet. Each sentry must be counteracted or destroyed separately.
Immunities critical hits, precision
Recall Knowledge arcana DC 46

Abilities

Entry Deniedoffensive

Trigger The PCs fail the Trial of Runes --- Effect Each sentry whose question the PCs answered correctly crashes to the ground. A creature directly below a head when it falls takes (6d12+37) bludgeoning damage (DC 42 reflex save). The 10-foot area beneath the head becomes difficult terrain. The hazard then rolls initiative.

Lightning Arcoffensive

(electricity) One creature (other than the peacock phoenix) within 60 feet of the sentry takes (3d12+19) electricity damage (DC 42 reflex save). A target wearing metal armor or made of metal takes a –1 circumstance penalty to its save; if damaged, they are Clumsy 1 for 1 round. A creature may only be targeted once by a lightning arc each round—any lightning arcs that go unused as a result of there not being enough targets instead restore 20 HP each to the peacock phoenix.

Description

Arcs of lightning arc flash from the eyes of the floating sentries.

Traits