Ruzadoya Swiftmane
Level 14Attacks
Abilities
A creature that Strikes Ruzadoya with a melee weapon must succeed at a DC 31 reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in Ruzadoya's space. A creature that hits Ruzadoya with an unarmed attack must succeed at a DC 31 reflex save or become Grabbed by Ruzadoya until the end of her next turn, it Escapes, or Ruzadoya moves, whichever comes first.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
When Ruzadoya is destroyed, her armor rebuilds her body over the course of 1d10 days. If her body is destroyed before then, the process restarts. Ruzadoya can only be permanently destroyed by obliterating her armor (such as with Disintegrate), transporting it to the Plane of Fire, or throwing it into the heart of a volcano.
30 feet. When a creature in the aura uses a vitality spell or ability, Ruzadora automatically attempts to counteract it, with a +23 counteract modifier.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
This curse affects anyone who wears Ruzadoya's armor for at least 1 hour; Saving Throw DC 39 will Onset 1 hour Stage 1 Doomed 1 and can't remove the armor (1 day) Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight.
On a critical hit with a melee weapon or unarmed attack, Ruzadoya's target is Immobilized for 1 round (Escape) and Clumsy 1 for as long as the immobilization lasts.
Any weapon or unarmed attack Ruzadoya uses gains the effects of the +1 greater striking and wounding weapon runes.
Medium or smaller, hoof, DC 31 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The graveknight has access to the critical specialization effects of any weapons it wields.