Saboteur

Level 2
Creature· humanMediumRemaster
AC 17
HP 28
Speed 25 ft.
Fort +5
Ref +9
Will +8
Perc +8
Size Medium
Common
Languages common
Skills stealth +9, thievery +9, acrobatics +7, deception +7, crafting +6, society +6, survival +6, athletics +5, diplomacy +5, intimidation +5
Recall Knowledge society DC 16

Attacks

Melee Sap +7/+3/-1(agile, nonlethal)
Damage: 1d6+3 bludgeoning
Melee Fist +9/+5/+1(agile, finesse, nonlethal, unarmed)
Damage: 1d4+3 bludgeoning
Ranged Hand Crossbow +9/+4/-1 (range 60 ft.)(reload 1 ft.)
Damage: 1d6+2 piercing

Abilities

Snare Craftinginteraction

The saboteur can Craft snares and has the supplies to make up to two Caltrop Snares and up to two Hampering Snares.

Perception +10 to Find Trapsdefensive
Reflex +11 and AC 19 vs. Trapsdefensive
Sneak Attackoffensive

The saboteur deals an extra 1d6 precision damage to Off-Guard creatures.

Description

Saboteurs excel at infiltration, using it to perform destructive acts.


Villains pursue selfish and cruel goals, trampling over anyone in their way.