Sacristan Scourge

Level 15
Creature· fiendUncommonGargantuanRemaster
AC
36
HP
270
Speed
25 ft.
Perception
+26
Fort
+29
Ref
+25
Will
+24
Weaknesses area-damage 15, holy 15, silver 15, splash-damage 15
Languages common, diabolic, shadowtongue
Senses greater-darkvision
Skills athletics +30, acrobatics +28, stealth +28, intimidation +25
Recall Knowledge DC 36 (religion)

Abilities

Painsightinteraction

Each member of a sacristan scourge automatically knows whether a creature they can see has any of the doomed, dying, and wounded conditions, as well as the value of those conditions.

Regeneration 10 (Deactivated by Holy or Silver)
Staggering Servitude

30 feet. When a creature ends its turn in the sacristan scourge's aura, it is subjected to an overwhelming vision of the entire scourge groveling piteously before it. The creature must succeed at a DC 33 will save or become Stunned 1.

Troop Defenses
Troop Movement
Focus Gaze

The sacristans stare at a creature they can see within 30 feet. The creature must immediately attempt a DC 33 will save against staggering servitude. In addition, if the creature was already stunned, on a failed save its revulsion toward the sacristans' presence causes it to be Stupefied 2 for 1 minute. After attempting this save, the creature is then temporarily immune to staggering servitude until the start of the scourge's next turn.

Shadow Scream◆◆◆

Frequency once per hour


Effect The sacristans open their mouths in unison to unleash a chorus of ghastly wailing infused with the mind-shattering darkness of the Netherworld. This creates a 30-foot emanation of darkness and pandemonium around it that's impenetrable even to creatures with darkvision (but not greater darkvision). They can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those that enter or start their turn in t

Storm of Agony

Frequency once per round


Effect The scourge lashes with barbed chains against enemies in a 10-foot emanation (DC 33 reflex save). The damage depends on the number of actions. A creature that critically fails is also knocked Prone.

1 1d8 piercing 1d6 spirit 1d4 bleed

2 (3d8+6)[piercing,1d6 spirit,1d6 bleed]

3 (4d8+9)[piercing,1d6 spirit,1d8 bleed]

Pressed into servitude by the shadowcasters of the Umbral Court, these shambling assemblies of scarred flesh, jagged metal, and darkness incarnate would be pitiable if they did not pose such a deadly threat to those who meet them on the battlefield. Each of these companies is made up of dozens of velstracs whose bodies and spirits have been utterly broken by the agonies of the Netherworld. The horror of their brutal combat tactics is exceeded only by the chilling howls that herald their arrival, shattering the minds of even the most disciplined soldiers. Once a battle has concluded, many members of a sacristan scourge search for those who were wounded but are not yet dead to taste their exquisite suffering in their final moments.