Salathiss

Level 9
Creature· evilUniqueMediumLegacy
AC 27
HP 150
Speed 25 ft.
Fort +14
Ref +17
Will +20
Perc +19
Size Medium
Unique
Resistances poison 10
Languages aklo, common, draconic
Senses darkvision, scent 30 ft. (imprecise)
Skills deception +21, diplomacy +19, intimidation +19, arcana +18, occultism +18, society +18, stealth +18
Recall Knowledge society DC 36

Attacks

Melee Fangs +19/+14/+9
Damage: 2d8+8 piercing
Effect: serpentfolk venom
Melee Morphic Weapon +20/+15/+10(magical, reach 10 ft., sweep, versatile P)
Damage: 3d10+8 slashing

Abilities

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+1 Status to All Saves vs. Magicdefensive
+4 Status to Will vs. Mentaldefensive
Morphic Weaponoffensive(morph, occult)

Salathiss transforms one of his hands into a tentacle with a blade at the end, allowing him to make morphic weapon Strikes. If he's disguised, whether by magical or mundane means, his disguise immediately ends. He can return his hand to normal with another use of this ability, but doing so doesn't restore his disguise.

Peerless Duplicateoffensive(exploration, fortune, occult)

If Salathiss interacts with a creature for 10 minutes, he can choose to expertly duplicate that person. He can roll any Deception check to Impersonate that person twice and take the higher result. This benefit lasts for 24 hours or until he uses this ability on a different creature.

Serpentfolk Venomoffensive(poison)

Saving Throw DC 26 fortitude Maximum Duration 6 rounds Stage 1 2d4 poison damage and Enfeebled 1 (1 round) Stage 2 3d4 poison damage and Enfeebled 2 (1 round)