Sand Whirlwind
Level 14Hazard (Complex)HazardMediumLegacy
AC 10
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +23
Disable DC 38 religion (expert) to state an Iroran koan about being complete only upon recognizing one's incompleteness, or DC 41 occultism (master) to create a ward against future hauntings
Recall Knowledge arcana DC 32
Abilities
Sand Vacuum↺
Trigger A creature attempts to leave the chamber --- Effect A powerful wind pulls the creature back into the room. The triggering creature must attempt a DC 39 fortitude save. The haunt can use this reaction any number of times per round, but only once per creature that tries to leave the room. The haunt then rolls initiative, if it hasn't already. --- Critical Success The creature is unaffected. Success The creature is pulled back 10 feet into the room. Failure The creature is pulled back 15 feet into the room and is Blinded for 1 round. Critical Failure The creature is pulled back 15 feet into the room and is blinded for 1 minute.
Description
Buffeting winds swirl sharp grains of sand about the room.