Sand Whirlwind
Level 14Hazard (Complex)HazardMediumLegacy
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
23
Recall Knowledge DC 32 (arcana)
Abilities
Sand Vacuum↺
Trigger A creature attempts to leave the chamber
Effect A powerful wind pulls the creature back into the room. The triggering creature must attempt a DC 39 fortitude save. The haunt can use this reaction any number of times per round, but only once per creature that tries to leave the room. The haunt then rolls initiative, if it hasn't already.
Critical Success The creature is unaffected.
Success The creature is pulled back 10 feet into the room.
Failure The creature is pulled
Disable DC 38 religion (expert) to state an Iroran koan about being complete only upon recognizing one's incompleteness, or DC 41 occultism (master) to create a ward against future hauntings
Buffeting winds swirl sharp grains of sand about the room.