Saurian Warmonger

Level 16
Creature· dinosaurUncommonHugeLegacy
AC 39
HP 340
Speed 40 ft.
Fort +26
Ref +25
Will +28
Perc +31
Size Huge
Uncommon
Resistances fire 10
Spells
Primal Innate Spells (DC 37, attack +29)
Languages common, fey, pyric
Senses darkvision
Skills athletics +32, nature +30, survival +30, crafting +28, intimidation +28
Recall Knowledge nature or society DC 37

Attacks

Melee Spear +32/+27/+22(magical, reach 15 ft.)
Damage: 3d6+16 piercing
Melee Mancatcher +31/+26/+21(magical, reach 20 ft.)
Damage: 2d6+16 slashing
Effect: grab, restrain
Melee Jaws +30/+25/+20(deadly d12, reach 15 ft., unarmed)
Damage: 3d10+16 piercing
Melee Tail +30/+26/+22(agile, finesse, reach 10 ft., trip)
Damage: 3d6+16 bludgeoning
Melee Spear +32/+27/+22(magical, thrown 20 ft.)
Damage: 3d6+16 piercing

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Boneshaking Roar◆◆offensive(incapacitation, sonic)

The saurian warmonger bellows, evoking the power of the primordial world. Non-dinosaur creatures within 30-foot emanation take 10d6 sonic damage (DC 34 fortitude save). On a failed save, a creature is also Slowed 2 for 1 round (Stunned 1d4 on a critical failure). The saurian can't use Boneshaking Roar again for 1d4 rounds.

Primordial Balanceoffensive

A warmonger wields their mancatcher in one hand.

Restrainoffensive

When the warmonger makes a successful mancatcher Strike, their target must succeed at a DC 34 reflex save or become Grabbed until the end of the warmonger's next turn. Each time the creature fails an attempt to Escape the warmonger, it takes 2d6 piercing damage.

Three-Limbed Lungeoffensive

The saurian warmonger makes three Strikes: one Strike each with the weapons in their hands and one Strike with their tail. They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal. After making a Three-Limbed Lunge, the warmonger is Off-Guard until the beginning of their next turn.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

These saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves.


Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.