Scalding Mephit

Level 2
Creature· elementalRareSmallLegacy
AC 18
HP 28 ((fast healing 2 (in boiling water or steam)))
Speed 20 ft.
Fort +10
Ref +8
Will +6
Perc +4
Size Small
Rare
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 5
Spells
Arcane Innate Spells (DC 18, attack +10)
Languages pyric, thalassic
Senses darkvision
Speeds 20 ft., fly 25 ft., swim 25 ft.
Skills acrobatics +8, intimidation +7
Recall Knowledge nature DC 21

Attacks

Melee Claw +9/+5/+1(agile, finesse, unarmed)
Damage: 1d6+3 slashing

Abilities

Steam Visioninteraction

The steam mephit ignores the Concealed condition from mist and steam.

Fast Healing 2 (in boiling water or steam)defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Boiling Rain◆◆offensive(arcane, fire, water)

Frequency once per day Effect The scalding mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take (2d8+3) fire damage (DC 18 reflex save), and small unattended flames (such as torches) are extinguished.

Breath Weapon◆◆offensive(arcane, fire)

The scalding mephit spits a cloud of steam in a 15-foot cone that deals 3d6 fire damage to each creature within the area (DC 18 reflex save). The scalding mephit can't use Breath Weapon again for 1d4 rounds.

Description

These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren't bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.