Scarlet Triad Agent

Level 11
Creature· evilUniqueMediumLegacy
AC 32
HP 195
Speed 25 ft.
Fort +18
Ref +24
Will +21
Perc +21
Size Medium
Unique
Spells
Arcane Spells Known (DC 33, attack +25)
Languages common, dwarven, sakvroth
Skills stealth +24, thievery +24, deception +23, acrobatics +22, athletics +19, nature +19, arcana +15
Recall Knowledge society DC 38

Attacks

Melee Rapier +24/+19/+14(deadly d8, disarm, finesse, magical)
Damage: 2d6+8 piercing
Ranged Blowgun +24/+20/+16 (range 20 ft.)(agile, magical, nonlethal, reload 1 ft.)
Damage: 7 piercing
Effect: lethargy poison, purple worm venom

Abilities

Efficient Capture◆◆◆offensive(attack, manipulate)

Requirements The Scarlet Triad agent has manacles in hand and is adjacent to a creature.

The Scarlet Triad agent attempts to bind the creature's wrists or ankles with the manacles. If they succeed at an attack roll with a efficient-capture modifier against the target's AC, they apply the manacles.

Precise Debilitationsoffensive

Trigger The Scarlet Triad agent's Strike hits an off-guard creature and deals damage. Effect The Scarlet Triad agent applies one of the following debilitations to the creature, which lasts until the end of their next turn. • Brow Gash The target becomes Off-Guard. • Deep Cut The target takes an additional 2d6 precision damage from the Scarlet Triad agent's attacks. • Hamstring The target takes a –10-foot status penalty to its Speeds. • Low Blow The target becomes Enfeebled 1. Effect: Hamstring

Sneak Attackoffensive

The scarlet triad agent deals an extra 3d6 precision damage to Off-Guard creatures.

Weapon Trickoffensive

When the Scarlet Triad agent critically succeeds at an attack roll against an Off-Guard creature, they apply the critical specialization effect for the weapon they are wielding.

Traits