Scythe Blades (BB)

Level 4Hazard
HazardMediumRemaster
AC
21
HP
44 (BT 22)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+8
Will
+0
Stealth DC
13
Immunities critical-hits
Recall Knowledge DC 19 (arcana)

Attacks

Melee Scythe +17, Damage 2d12+4 slashing

Abilities

Falling Scythes

When the trip wire is pulled or severed, both blades swing down, each one attacking all creatures under the ceiling grooves. The trap makes a melee attack with each blade with +17 to each attack roll. There's no multiple attack penalty on these attacks. On a hit, a blade deals 2d12+4 slashing damage. On a critical hit, the damage is doubled plus 6 extra damage.

Disable DC 21 thievery to disable each blade.

Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.