Scythe Blades (BB)

Level 4Hazard
HazardMediumRemaster
AC 21
HP 44 (BT 22)
Speed 0 ft.
Fort +12
Ref +8
Will +0
Perc +0
Size Medium
Common
Stealth +13
Disable DC 21 thievery to disable each blade.
Immunities critical hits
Recall Knowledge arcana DC 19

Attacks

Melee Scythe +17/+12/+7
Damage: 2d12+4 slashing

Abilities

Falling Scythesoffensive

When the trip wire is pulled or severed, both blades swing down, each one attacking all creatures under the ceiling grooves. The trap makes a melee attack with each blade with +17 to each attack roll. There's no multiple attack penalty on these attacks. On a hit, a blade deals 2d12+4 slashing damage. On a critical hit, the damage is doubled plus 6 extra damage.

Description

Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.