Second Spawn

Level 21
Creature· demonRareGargantuanRemaster
AC 45
HP 500
Speed 20 ft.
Fort +39
Ref +33
Will +36
Perc +36
Size Gargantuan
Rare
Immunities paralyzed, poison, sleep
Resistances bludgeoning 20, piercing 20
Weaknesses axe vulnerability 20, fire 20, holy 20
Languages chthonian, muan
Senses darkvision
Skills athletics +39, nature +36, deception +35, stealth +35
Recall Knowledge nature or religion DC 47

Attacks

Melee Branch +39/+34/+29(reach 20 ft.)
Damage: 4d12+18 bludgeoning
Effect: improved knockdown
Ranged Spirit Splinter +39/+34/+29 (range 120 ft.)(brutal, propulsive, unholy)
Damage: 4d4+13 piercing + 2d6 spirit
Effect: corrupting sap

Abilities

Spray Sapdefensive

Trigger The second spawn takes damage Effect A spray of bloody sap spurts from the second spawn's wound, targeting a creature within 30 feet of the second spawn's choice. That creature takes 10d6 poison damage (DC 41 fortitude save) and is exposed to corrupting sap.

Corrupting Sapoffensive(divine, incapacitation, mental)

The first time in a round a creature is exposed to the second spawn's corrupting sap, the creature must attempt a DC 44 will save. Critical Success The creature is unaffected, and is temporarily immune to corrupting sap for 1 minute. Success Intrusive fiendish thoughts and cruel urges well up in the creature's mind, causing the creature to become Off-Guard until the end of its next turn. Failure The creature is Confused for 1 minute. Critical Failure The creature is controlled by the second spawn for 1 minute.

Improved Knockdownoffensive

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry Effect The monster attempts to Trip the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Description

The timber body of a second spawn cracks with each movement, as if its very frame protests its abominable mobility. Grown from arboreals native to the Plane of Wood, the greatest of the second spawn—in effect, the "First Spawn"—is Treerazer's mobile fortress, the Witchbole.


Cleftwood fiends blend the properties of demons and wood elementals, their timber bodies distorted by burls, rot, and fungal growths. Planar scholars have debated into which category cleftwood fiends are better categorized, but to cleftwoods themselves there is no question—they feel much more at home in the Outer Rifts than they do the Plane of Wood.

Demonic Elementals

Cleftwood fiends aren't true demons or elementals, but they possess both of those creature traits. Since they aren't formed from sinful souls, they lack the typical sin vulnerability most demons possess, and since they possess blood-like sap, they lack the typical immunity to bleed most elementals possess.

Other Cleftwood Fiends

Rift pulpers and second spawn are the only types of cleftwood fiend currently active in Tanglebriar, but others exist in the Outer Rifts, particularly in the realm of Jeharlu. Here, one might encounter the blood-drinking stump-like splintertooth, the humanoid primal-magic-wielding blighted gardener, or the enormous horror of the fell deadfall.