Sedacthy Warriors

Level 10
Creature· amphibiousGargantuanRemaster
AC
27
HP
220
Speed
20 ft.
Perception
+19
Fort
+20
Ref
+17
Will
+17
Languages thalassic
Senses darkvision, wavesense 30 ft. (imprecise)
Skills athletics +22, intimidation +19, survival +17
Other Speeds swim 40 ft.
Recall Knowledge DC 27 (society)

Abilities

Sea Speechinteraction

A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.

Wavesense (Imprecise) 30 feetinteraction
Troop Defenses
Troop Movement
Frenzied Feast

Frequency once per round


Effect The warband launches a frenzy of attacks against each enemy in a 5-foot emanation with a DC 26 reflex save. The damage depends on the number of actions. For each enemy damaged by this attack, the damage of the attack increases by 1d4 piercing for all targets (up to a maximum of 3d4 additional damage).

1 (1d6+3) piercing damage plus 1d4 persistent bleed damage

2 (2d6+6) piercing damage plus 1d6 persistent bleed damage

3 (3d6+9) piercing damage plus 1d8

War Shriek

The warband unleashes a chorus of terrifying battle cries. Each enemy in a 30-foot emanation must attempt a DC 29 will save. Regardless of the results, creatures are temporarily immune for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Immobilized for 1 round and Frightened 3.