Shadow Bat

Level 2
Creature· beastLargeRemaster
AC 18
HP 40
Speed 15 ft.
Fort +9
Ref +8
Will +7
Perc +11
Size Large
Common
Senses echolocation 60 ft.
Speeds 15 ft., fly 30 ft.
Skills acrobatics +8, stealth +8
Recall Knowledge nature DC 16

Attacks

Melee Fangs +9/+4/-1(unarmed)
Damage: 1d10+4 piercing
Melee Wing +9/+5/+1(agile, unarmed)
Damage: 1d6+4 slashing

Abilities

Echolocationinteraction

The bat can "see" using its hearing at the listed range, allowing it to function just as well in darkness.

Screeching Gust◆◆offensive

The shadow bat flaps its wings and lets out a mighty screech, creating a cone of tearing winds and piercing sound. All creatures in a 15-foot cone take 3d6 sonic damage, with a DC 16 reflex saving throw. Creatures that fail are pushed backwards 10 feet by the wind. Using its wings in this way exhausts the shadow bat, causing it to fall harmlessly to the ground immediately after using this ability and preventing it from taking flight or using Screeching Gust again for 1d4 rounds.

Description

The shadowy magical energies related to some wicked deities, evil forces, or the shadowy plane of existence called the Netherworld sometimes manifest in the form of corrupted living creatures. The shadow bat has the physique of a giant bat made of shadows with the magical ability to create powerful gusts of wind.

Traits