Shard of Aslynn (1-2)

Level 2
Creature· dreamUniqueMediumLegacy
AC 18
HP 35
Speed 25 ft.
Fort +9
Ref +6
Will +10
Perc +10
Size Medium
Unique
Weaknesses cold iron 4
Languages aklo, chthonian, common, diabolic, empyrean
Senses darkvision
Skills occultism +11, deception +8, diplomacy +8, religion +8, arcana +7, intimidation +6
Recall Knowledge religion or society DC 26

Attacks

Melee Claw +11/+7/+3(agile, magical, unarmed, unholy)
Damage: 1d6+4 slashing
Effect: nightmarish wounds

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Aslynn's Gaze◆◆offensive(curse, emotion, fear, mental, occult)

Aslynn gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom; the creature must attempt a DC 17 will save. Since this effect isn't visual, the creature doesn't need to be able to see Aslynn to be affected. Critical Success The target is unaffected and is temporarily immune to Aslynn's gaze for 1 day. Success The target is Frightened 1. Failure The target is frightened 1 and Slowed 1 for 1 round. Critical Failure The target is Frightened 2 and slowed 1 for 1 minute.

Nightmarish Woundsoffensive(occult)

Wounds caused by Aslynn's claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn's claw must succeed at a DC 17 fortitude save or be Stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's Stupefied 2 for 1 day.