Shobhad Hunter (7-8)
Level 6Attacks
Abilities
Shobhads reduce the effects they suffers from cold environments by one step.
Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
The shobhad hunter Strides, ignoring non-magical difficult terrain and uneven ground. If the shobhad ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Shobhads have four arms, which allows them to wield and hold up to four hands' worth of weapons and equipment. While this increases the number of items they can have at the ready, it doesn't increase the number of actions shobhads can take during combat.
Shobhads have four arms, which allows them to wield and hold up to four hands' worth of weapons and equipment. While this increases the number of items they can have at the ready, it doesn't increase the number of actions shobhads can take during combat.
The shobhad hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The shobhad hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the shobhad hunter uses Hunt Prey again.
The first time the shobhad hunter hits their hunted prey in a round, they deal an additional 1d8 precision damage.