Shoma Lyzerius

Level 3
Creature· chaoticUniqueMediumLegacy
AC 18
HP 44
Speed 25 ft.
Fort +6
Ref +10
Will +8
Perc +9
Size Medium
Unique
chaotichumanhumanoidnaari
Resistances fire 3
Languages common, dwarven, elven, gnomish, kelish, kholo, osiriani, pyric
Senses low-light-vision
Skills crafting +12, stealth +10, thievery +10, arcana +9, deception +9, diplomacy +9, society +9, acrobatics +8
Recall Knowledge society DC 28

Attacks

Melee Fist +8/+4/+0(agile, finesse, nonlethal, unarmed)
Damage: 1d4+1 bludgeoning
Melee Bottled Lightning +10/+5/+0(alchemical, bomb, consumable, electricity, splash, thrown 30 ft.)
Damage: 2d6 electricity + 2 splash electricity
Melee Tanglefoot Bag +10/+5/+0(alchemical, bomb, consumable, thrown 30 ft.)
Melee Acid Flask +10/+5/+0(acid, alchemical, bomb, consumable, splash, thrown 30 ft.)
Damage: 1 acid + 2d6 persistent acid + 2 splash acid
Melee Lyzerium +10/+5/+0(alchemical, bomb, consumable, fire, splash, thrown 30 ft.)
Damage: 2d8 fire + 2 persistent fire + 2 splash fire

Abilities

Infused Itemsinteraction

Shoma Lyzerius carries 2 Acid Flask (Moderate), 2 Bottled Lightning (Moderate), 2 Elixir of Life (Lesser), 6 moderate lyzerium vials, and 2 Tanglefoot Bag (Lesser). These items last for 24 hours, or until the next time he makes his daily preparations. He can spend an action to create an additional dose of any one of these items, or any of the items listed as formulas in his book.

Far Loboffensive

Lyzerius's bombs have a range increment of 30 feet (instead of 20 feet).

Firebugoffensive

Lyzerius's alchemical items deal an additional 1 fire damage on a successful Strike.

Natural-Born Burneroffensive

Any melee weapon Lyzerius uses deals an additional 1d6 fire damage.

Quick Bomberoffensive

Lyzerius can Interact to draw a bomb and then make a Strike with it.

Traits

Chaotic
Naari