Sir Fredero Sinnet

Level 9
Creature· humanUniqueMediumLegacy
AC 28
HP 160
Speed 20 ft.
Fort +21
Ref +17
Will +15
Perc +15
Size Medium
Unique
Languages common
Skills deception +20, intimidation +20, athletics +19, diplomacy +18, society +18, religion +17
Recall Knowledge society DC 36

Attacks

Melee Longsword +20/+15/+10(magical, versatile P)
Damage: 1d6 sonic + 2d8+10 slashing
Ranged Composite Shortbow +18/+13/+8 (range 60 ft.)(deadly d10, magical, propulsive, reload 0 ft.)
Damage: 2d6+10 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Quick Blockdefensive

Sir Fredero gains an additional reaction at the start of each of his turns that he can use only to perform a Shield Block.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Stubborn Convictiondefensive

Frequency once per round Trigger Sir Fredero fails (but doesn't critically fail) a saving throw against a control or emotion effect Effect Sir Fredero rerolls the failed saving throw. He must take the result of this second roll, even if it is worse than the initial failure.