Skeleton Adept

Level -1
Creature· skeletonUncommonMediumRemaster
AC 14
Speed 25 ft.
Fort +2
Ref +4
Will +6
Perc +4
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances piercing 5, slashing 5
Spells
Occult Spells Known (DC 15, attack +7)
Languages common, jotun
Senses darkvision
Skills arcana +5, occultism +5, society +5, diplomacy +3
Recall Knowledge religion DC 15

Attacks

Melee Fist +6/+2/-2(agile, nonlethal, unarmed)
Damage: 1d4 bludgeoning
Melee Journal +6/+1/-4(nonlethal, thrown 10 ft.)
Damage: 1d6 bludgeoning

Abilities

Collapsedefensive

Trigger The skeleton is critically hit. Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is Immobilized and Off-Guard.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Focused Thinkeroffensive(concentrate)

The adept concentrates to muster knowledge and wisdom. While focusing, they gain a +2 status bonus to checks to Recall Knowledge, but take a –2 penalty to Perception. They can Dismiss this focused state.

Description

Adepts have unlocked only the most minor of occult mysteries. A few are chosen by accomplished practitioners for further training.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.