Skurg
Level 12Creature· animalTinyRemaster
AC 30
HP 60
Speed 25 ft.
Fort +20
Ref +18
Will +20
Perc +15
Size Tiny
Common
Languages common
Senses echolocation 20 ft., low-light-vision
Speeds 25 ft., fly 25 ft.
Skills acrobatics +15, stealth +15
Recall Knowledge nature DC 30
Abilities
Damage Avoidancedefensive
Skurg takes no damage when he rolls a success on a Reflex save; this doesn't prevent effects other than damage.
Independentoffensive
If the Final Herald doesn't command Skurg, he still gains 1 action on his turn. In combat, Skurg typically uses this action either to try to Hide or move to be adjacent to an enemy if it's Concealed, Hidden, or Undetected so that when the Final Herald Casts or Sustains a hex, that adjacent enemy becomes Frightened 1 as a result of her Starless Shadow patronage.
Requirements Skurg must be in the Final Herald's space
Skurg restores 6d8 healing Hit Points to the Final Herald.