Slamming Door (BB)

Level 1Hazard
HazardMediumRemaster
AC 16
HP 20 (BT 10)
Speed 0 ft.
Fort +10
Ref +2
Will +0
Perc +0
Size Medium
Common
Stealth +7
Disable DC 15 thievery on the floor panels before the slab falls.
Immunities critical hits
Recall Knowledge arcana DC 15

Abilities

Slam Shutoffensive

When pressure is placed on a floor tile, the door falls, closing off the hallway. The stone slab deals 3d8 bludgeoning damage to anyone beneath or adjacent to the slab when it drops and pushes them out of its space in a random direction. A creature that succeeds at a DC 17 reflex save takes no damage and rolls out of the way in a random direction. On a critical success, they roll out of the way and can choose which direction. Lifting the fallen slab requires a successful DC 25 athletics check. Hitting the floor panels triggers the trap. The slab uses the same AC and saves as the trap, but it has Hardness 12, HP 48 (BT 24).

Description

Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway's ceiling.