Slana

Level 20
Creature· chaoticRareGargantuanLegacy
AC 45
HP 380 (fast healing 20)
Speed 60 ft.
Fort +35
Ref +33
Will +33
Perc +36
Size Gargantuan
Rare
chaotichumanoid
Immunities frightened
Resistances sonic 30
Spells
Primal Innate Spells (DC 40, attack +32)
Languages common, fey
Senses low-light-vision, scent 120 ft. (imprecise)
Speeds 60 ft., climb 30 ft., swim 30 ft.
Skills athletics +38, survival +37, acrobatics +35, nature +35, stealth +33
Recall Knowledge society DC 45

Attacks

Melee Jaws +38/+33/+28(magical, reach 20 ft., sonic, unarmed)
Damage: 4d10+20 piercing + 2d8 sonic
Effect: improved grab
Melee Claw +38/+34/+30(agile, magical, reach 20 ft., sonic, unarmed)
Damage: 4d6+20 piercing + 2d8 sonic
Ranged Thunderclap +35/+30/+25 (range 120 ft.)(magical, sonic)
Effect: thunder trap

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Fast Healing 20defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Great Roar◆◆offensive(primal, sonic)

The slana emits a deafening roar. All creatures within a 100-foot cone take 16d8 sonic damage (DC 44 reflex saving throw). On a failed save, a creature is also Deafened for 1 minute and Stunned 1 (or deafened permanently and Stunned 3 on a critical failure). The slana can't use Great Roar again for 1d4 rounds.

Pounceoffensive

The slana Strides and makes a Strike at the end of that movement. If the slana began this action Hidden, they remain hidden until after the ability's Strike.

Thunder Trapoffensive

A creature hit by the slana's thunderclap attack is Immobilized and held in place by reverberations of sound until it Escapes or Forces Open the bonds of thunder that constrain it (DC 44). The target is Deafened as long as it is immobilized by a thunder trap.

Improved Graboffensive

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Description

The rolling thunder before the rain provides the massive, leonine humanoids known as slanas with a tremendous power. These solitary and nomadic creatures primarily dwell in the jungles and savannas of the Mwangi Expanse, but they can range into nearby areas in search of prey or when drawn by strange primal forces only slanas can recognize. Slanas view each other as rivals who test each other's prowess, so when drawn together by this strange calling they nearly always fight to the death. A slana's roar echoes like thunder across the countryside, and denizens of the Mwangi fear a slana's approach whenever an oncoming storm's thunder seems more ferocious than its rain.

Traits

Chaotic