Soggy Zombie Hulk

Level 5
Creature· mindlessUncommonHugeRemaster
AC 19
HP 140 (void healing)
Speed 25 ft.
Fort +14
Ref +8
Will +10
Perc +7
Size Huge
Uncommon
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +16
Recall Knowledge religion DC 22

Attacks

Melee Hunk of Wet Meat +15/+10/+5(reach 15 ft.)
Damage: 2d8+9 bludgeoning
Effect: moldy meat
Ranged Squelchy Corpse +15/+10/+5 (range 30 ft.)(brutal)
Damage: 2d6+7 bludgeoning
Effect: moldy meat

Abilities

Slowinteraction

A zombie is permanently slowed 1 and can't use reactions.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Corpse Throwingoffensive

A soggy zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.

Moldy Meatoffensive

A creature hit by the soggy zombie hulk's hunk of wet meat or squelchy corpse Strike must attempt a DC 22 fortitude save, becoming Sickened 1 on a failure (or Sickened 2 on a critical failure). A creature that critically succeeds becomes temporarily immune for 1 hour.

Wide Swingoffensive

The zombie hulk makes two hunk of wet meat Strikes against different targets within its reach.

Description

These towering horrors rise from monstrous, gigantic corpses.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.