Sparking Plague Zombie

Level 5
Creature· mindlessRareMediumRemaster
AC
19
HP
78
Speed
25 ft.
Perception
+9
Fort
+12
Ref
+8
Will
+9
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses vitality 10, slashing 10, electricity 10
Senses darkvision
Skills athletics +15
Recall Knowledge DC 25 (religion)

Attacks

Melee Fist +13 (unarmed), Damage 2d6+6 bludgeoning plus grab, zombie rot
Melee Jaws +13 (unarmed), Damage 2d12+6 piercing plus zombie rot

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Short Circuit

The sparking zombie's broken implanted tech crackles with electricity. A creature that hits the zombie with an unarmed Strike takes 5 electricity damage.

Void Healing
Zombie Rot

An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease

Saving Throw DC 22 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 1d6 void damage (1 day)

Stage 3 1d6 void damage (1 day)

Stage 4 1d6 void damage (1 day)

Stage 5 dead, rising as a plague zombie immediately.

Grab

Plague zombies are infested with horrible contagions.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.