Spiky Pit (1-2)

Level 1Hazard
HazardMediumLegacy
AC
10
HP
12 (BT 6)
Speed
0 ft.
Perception
+0
Fort
+1
Ref
+1
Will
+0
Stealth DC
9
Immunities critical-hits, precision
Recall Knowledge DC 15 (arcana)

Abilities

Pitfall

Trigger A creature walks onto the trapdoor


Effect The triggering creature falls in and takes 10 bludgeoning damage plus 1d4 piercing damage from sharp implements at the bottom of the pit. That creature can use the Grab an Edge reaction to avoid falling.

Disable DC 12 thievery to remove the trapdoor

A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep.