Spiky Pit (1-2)

Level 1Hazard
HazardMediumLegacy
AC 10
HP 12 (BT 6)
Speed 0 ft.
Fort +1
Ref +1
Will +0
Perc +0
Size Medium
Common
Stealth +9
Disable DC 12 thievery to remove the trapdoor
Immunities critical hits, precision
Recall Knowledge arcana DC 15

Abilities

Pitfall

Trigger A creature walks onto the trapdoor --- Effect The triggering creature falls in and takes 10 bludgeoning damage plus 1d4 piercing damage from sharp implements at the bottom of the pit. That creature can use the Grab an Edge reaction to avoid falling.

Description

A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep.