Starved Sea Drake

Level 5
Creature· amphibiousUncommonLargeLegacy
AC
22
HP
75
Speed
15 ft.
Perception
+12
Fort
+15
Ref
+12
Will
+9
Immunities electricity, paralyzed, sleep
Languages draconic
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +14, acrobatics +13, stealth +11
Other Speeds fly 30 ft., swim 40 ft.
Recall Knowledge DC 22 (arcana)

Attacks

Melee Jaws +15 (unarmed), Damage 2d8+7 piercing
Melee Tail +15 (agile, reach 10 ft.), Damage 2d6+7 bludgeoning

Abilities

Electrified Blood

Trigger An adjacent creature deals piercing or slashing damage to the sea drake


Effect An arc of electricity courses through the sea drake's blood. The triggering creature takes 1d6 electricity damage.

Ball Lightning Breath◆◆

The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing 6d6 electricity damage (DC 22 reflex save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (DC 20 reflex save).

The sea drake can't use Ball Lightning Breath again for [[/gmr 1d6 #Recharge Ball Li

Briny Wound

A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws Strike, the creature must attempt a DC 22 fortitude save; the creature is then temporarily immune to briny wound for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Sickened 2.

Critical Failure The creature is Sickened 2 and Slowed 1 as long as it's sickened.

Draconic Frenzy◆◆

The sea drake makes one jaws Strike and two tail Strikes in any order.