Steaming Kingdom Bartender

Level 2
Creature· dwarfUniqueMediumLegacy
AC 16
HP 35
Speed 25 ft.
Fort +9
Ref +5
Will +8
Perc +8
Size Medium
Unique
dwarfevilhumanoidlawful
Languages common
Skills athletics +9, performance +8, deception +6, diplomacy +6, society +6, thievery +5
Recall Knowledge society DC 26

Attacks

Melee Sap +8/+4/+0(agile, nonlethal)
Damage: 1d6+5 bludgeoning
Melee Fist +8/+4/+0(agile, nonlethal, unarmed)
Damage: 1d4+5 bludgeoning
Melee Pewter Mug +5/+0/-5(thrown 10 ft.)
Damage: 1d4+5 bludgeoning
Ranged Dwarven Scattergun +7/+2/-3 (range 50 ft.)(concussive, kickback, reload 1 ft., scatter 10 ft.)
Damage: 1d8 piercing

Abilities

Bar Brawleroffensive

The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.

Barkeep's Advice◆◆◆offensive(auditory, fortune, linguistic, mental)

Frequency once per day Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.

Description

Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.


Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.

Traits

Evil
Lawful