Surgeon

Level 2
Creature· humanMediumRemaster
AC 17
HP 30
Speed 25 ft.
Fort +7
Ref +7
Will +10
Perc +14
Size Medium
Common
Languages common
Skills medicine +16, crafting +10, diplomacy +8
Recall Knowledge society DC 16

Attacks

Melee Scalpel +11/+7/+3(agile, finesse, versatile S)
Damage: 1d4+1 piercing
Melee Scalpel +11/+7/+3(agile, finesse, thrown 10 ft., versatile S)
Damage: 1d4+1 piercing
Melee Fist +11/+7/+3(agile, finesse, nonlethal, unarmed)
Damage: 1d4+1 bludgeoning
Melee Bonesaw +9/+4/-1(trip)
Damage: 1d8+1 slashing

Abilities

Doctor's Handinteraction

When the surgeon rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.

Medical Specialistdefensive

In medical matters, a surgeon is a 6th-level challenge.

Medical Malpracticeoffensive

The surgeon attempts a medicine check against the Fortitude DC of one living creature they can see within 60 feet. On a success, the surgeon's melee Strikes deal an extra 1d6 precision damage against that creature (2d6 on a critical success) until 1 minute passes or the surgeon critically hits that creature, whichever comes first. Using this action again ends any previous one. A surgeon can target an individual creature no more than once per day with this ability.

Description

The surgeon specializes in the physical alteration of the body to prevent the spread of disease, removing necrotic and decaying flesh to help the whole to survive. Few healers know the science of anatomy and physiology better.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.