Taljjae (The Beast)

Level 18
Creature· chaoticUniqueLargeLegacy
AC 43
HP 400
Speed 50 ft.
Fort +27
Ref +33
Will +30
Perc +33
Size Large
Unique
chaoticfey
Languages hwan, senzar
Senses darkvision
Speeds 50 ft., swim 30 ft.
Skills performance +38, acrobatics +35, athletics +31, society +31
Recall Knowledge nature DC 48

Attacks

Melee Whirling Sash +35/+31/+27(agile, magical, reach 10 ft., versatile B)
Damage: 4d6+18 slashing
Melee Jaws +35/+30/+25(deadly-3d12, magical, reach 10 ft., unarmed)
Damage: 4d10+18 piercing
Effect: knockdown
Melee Claw +35/+31/+27(agile, magical, reach 10 ft., unarmed)
Damage: 4d6+18 slashing
Ranged Goblinfire +35/+30/+25 (range 60 ft.)(fire)
Damage: 4d6+18 fire

Abilities

Exit Stagedefensive(primal, teleportation)

Trigger Taljjae is reduced to 0 Hit Points Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

Jelly Gluttonydefensive

If Taljjae detects buckwheat jelly with its jelly sense, it becomes Fascinated by the food and the creature possessing it (if applicable) and Off-Guard to all other creatures for 1d4 rounds, or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

Jelly Sensedefensive

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

Change Charactersoffensive(stance)

Frequency once per round Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 healing Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask. When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediately disappear and are replaced by fresh ones for its new mask, but the effects of any mask abilities it has active persist. Removing a mask and later reapplying it doesn't restore any limited-use abilities.

Prop Masteroffensive

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

Rendoffensive

Claw A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy.

Second Actoffensive

Requirements Taljjae has 200 or fewer Hit Points

Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

Knockdownoffensive

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Description

The form of Taljjae's body can vary from visit to visit or even moment to moment, but it's easily recognized due to its signature cloak and masks. So long as Taljjae's mood is placid, it can be approached safely, but its mercurial temperament can be hard to predict.

With this mask, Taljjae assumes a low stance and gathers power.

Traits

Chaotic