Tamikan

Level 16
Creature· dragonUniqueLargeLegacy
AC 38
HP 295
Speed 30 ft.
Fort +29
Ref +27
Will +26
Perc +23
Size Large
Unique
Immunities paralyzed, sleep
Languages draconic
Senses darkvision
Speeds 30 ft., fly 130 ft., swim 30 ft.
Skills athletics +33, acrobatics +29, intimidation +27, stealth +27, survival +26
Recall Knowledge arcana DC 45

Attacks

Melee Beak +32/+27/+22(magical, reach 15 ft., unarmed)
Damage: 3d12+13 piercing
Effect: boat breaker, grab
Melee Claw +32/+28/+24(agile, reach 10 ft., unarmed)
Damage: 3d8+15 slashing
Melee Wing +32/+28/+24(agile, reach 15 ft.)
Damage: 3d10+13 bludgeoning
Melee Tail +30/+26/+22(agile, reach 20 ft.)
Damage: 3d8+13 bludgeoning

Abilities

+1 Status to All Saves vs. Magicdefensive
Attack of Opportunity (Tail Only)defensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Boat Breakeroffensive

A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.

Flying Strafe◆◆offensive

The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.

Sonic Screech◆◆offensive(arcane, sonic)

Tamikan unleashes a powerful and deadly blast of sonic force from her maw that deals 12d6 sonic damage in a 100-foot line (DC 37 reflex save). She can't use Sonic Screech again for 1d4 rounds.

Wailing Dive◆◆offensive

The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 37 will save or become Frightened 1 (Frightened 2 on a critical failure). After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly intelligent and lack the powerful magical abilities that many of their dragon kindred command, but a kongamato has a supernaturally strong beak that can punch through incredibly dense substances. While this beak might seem like a valuable trophy for hunters, its magic dies with the kongamato, and all attempts to integrate them into weapons have failed.

Though they dwell in swamps and other still waters, kongamatos prefer to hunt in rivers and streams, since running water delivers new prey on a regular basis. The predators hunt everything, and they are well aware their powerful beaks can sink boats and rafts. They even possess a semblance of draconic greed. While they care little for the material wealth or societal power, kongamatos claim large hunting territories, violently attacking any would-be rivals and ravenously slaughtering large animals in their territory, leaving carcasses half-eaten with little regard for whether they'll still have meals in the future.

When a kongamato claims a territory that encapsulates a community, the people there have no choice but to hunt down the vicious predator or hire adventurers to do so on their behalf. Kongamatos' hunger is such that a single one can devastate entire herds of livestock and threaten the safety of the entire community. Unlike their draconic relatives, kongamatos ignore attempts to bargain with them, and efforts to appease them through regular sacrifices have no effect.

Traits