The Stabbing Beast

Level 15
Creature· evilUniqueHugeLegacy
AC 38
HP 275
Speed 40 ft.
Fort +27
Ref +29
Will +27
Perc +27
Size Huge
Unique
Immunities poison
Resistances acid 15
Weaknesses holy 15
Languages chthonian, common, diabolic, empyrean, protean
Senses greater-darkvision, truesight 60 ft.
Skills stealth +29, acrobatics +27, deception +26, intimidation +26, society +26, athletics +25, crafting +24, religion +24
Recall Knowledge religion DC 44

Attacks

Melee Pincer +29/+25/+21(agile, finesse, magical, reach 15 ft., unholy)
Damage: 2d8+10 slashing + 2d8 bleed
Effect: improved grab
Melee Stinger +29/+24/+19(fatal d12, finesse, magical, reach 15 ft., unholy)
Damage: 4d8+14 piercing
Effect: stabbing beast venom
Melee Shortsword +30/+26/+22(agile, finesse, magical, unholy, versatile S)
Damage: 3d6+10 piercing + 2d8 bleed
Ranged Venom Stream +29/+24/+19 (range 60 ft.)(unholy)
Damage: 5d10 poison
Effect: blinding stream

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 Feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+2 Status to All Saves vs. Mentaldefensive
Attack of Opportunity (Stinger Only)defensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

True Appearancedefensive

Trigger The Stabbing Beast is transformed with Change Shape and rolls for initiative Effect The Stabbing Beast ends Change Shape.

Blinding Streamoffensive(poison)

A creature hit by the Stabbing Beast's venom stream must succeed at a DC 33 fortitude save or become Blinded for 1d4 rounds.

Change Shapeoffensive(concentrate, divine, polymorph)

The Stabbing Beast takes on the appearance of a Medium humanoid with a scorpion's tail and chitinous, full-body plate armor. This doesn't change their Speed or Strikes, except that their reach becomes 5 feet and they can't make pincer Strikes.

Conjure Swordsoffensive(concentrate, divine)

Requirements The Stabbing Beast is using Change Shape

The Stabbing Beast summons one or two +2 greater striking keen shortswords into their hands. These weapons disappear if they leave the Stabbing Beast's grasp or if the Stabbing Beast ends Change Shape.

Stabbing Beast Venomoffensive(poison)

While a creature is enfeebled from this poison, it is Doomed 1 Saving Throw DC 36 fortitude Maximum Duration 6 rounds Stage 1 3d6 poison damage and Enfeebled 2 (1 round) Stage 2 4d6 poison damage and enfeebled 2 (1 round) Stage 3 6d6 poison damage and Enfeebled 3 (1 round)

Improved Graboffensive

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.