Thrune Agent

Level 12
Creature· humanMediumRemaster
AC 33
HP 180
Speed 25 ft.
Fort +20
Ref +26
Will +23
Perc +26
Size Medium
Common
Languages common, diabolic
Skills society +26, stealth +26, acrobatics +23, deception +23, thievery +23
Recall Knowledge society DC 30

Attacks

Melee Rapier +24/+19/+14(deadly d8, disarm, finesse, magical)
Damage: 3d6+8 piercing
Melee Dagger +24/+20/+16(agile, finesse, versatile S)
Damage: 2d4+8 piercing
Melee Dagger +24/+20/+16(agile, thrown 10 ft., versatile S)
Damage: 2d4+8 piercing
Melee Fist +24/+20/+16(agile, finesse, nonlethal)
Damage: 1d4+8 bludgeoning

Abilities

Clever Gambitoffensive

Trigger The agent critically hits a creature that they've identified with Recall Knowledge Effect The agent Steps or Strides. This movement doesn't trigger reactions from the triggering creature.

Consider Optionsoffensive

The agent Recalls Knowledge about a creature they can see. On a success, the subject is Off-Guard to the agent until the end of the agent's next turn (or for 1 minute on a critical success).

Debilitating Strikeoffensive

Requirements The agent's last action was a successful Strike against an Off-Guard creature

Until the end of the agent's next turn, the target takes a –10-foot status penalty to its Speeds or becomes Enfeebled 1. The agent decides which penalty to apply. Effect: Debilitating Strike

Deny Advantageoffensive

The agent isn't Off-Guard to hidden, undetected, or flanking creatures of their level or lower, or creatures their level or lower using surprise attack.

Sneak Attackoffensive

The agent deals an additional 3d6 precision damage to creatures that are Off-Guard to them.

Surprise Attackoffensive

If the agent rolled Deception or Stealth for initiative, creatures that haven't yet acted are off-guard to them.