Toilforged Sentinel
Level 8Attacks
Abilities
The toilforged sentinel detects the presence of creatures that don't worship Droskar within 60 feet as an imprecise sense.
20 feet. A toilforged sentinel saps the energy of nearby creatures. Each round a living creature begins its turn in the aura, it must attempt a DC 22 fortitude save. On a failure, the creature takes 1d6 mental damage (2d6 on a critical failure) and becomes Fatigued. This fatigue ends as soon as the creature remains outside of the aura for 1 minute.
When a toilforged sentinel fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as Banishment or Seize Soul, instead of experiencing the listed effect, it takes 10 untyped damage per spell rank.
The toilforged sentinel can Grab a creature using only one hand. It can move normally with a creature Grabbed or Restrained in its claw, carrying the creature along. If it has a creature grabbed in this way, it can't use its claw Strike. It activates Swallow Whole with its claw by depositing a grabbed creature into its soul furnace.
The toilforged sentinel has a cage incorporated into its central body, filled with profane fire and called a soul furnace. As long as a toilforged sentinels' soul furnace contains a living creature, the toilforged sentinel is Quickened (Stride or Strike).
Large, 3d6 fire and 3d6 void, Rupture 21 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.
Description
Toilforged sentinels are intelligent war machines painstakingly constructed from iron, steel, and other metals over the course of a full year. With twin treads, a central cage filled with eternal flames, and numerous weapons (including a hammer, cannon, and grasping claw capable of snatching up foes), a toilforged sentinel is an intimidating sight. Creatures consumed by a sentinel's flames become captives, their souls eternally bound to the flames, powering the device. Such souls are freed upon the sentinel's destruction.
Salvation
Toilforged sentinels are religious constructs created to destroy heretics: those who refuse to worship Droskar. They take orders only from the clergy of Droskar and find particular satisfaction from consuming worshippers of Torag and other dwarven deities.