Tomb Raider

Level 5
Creature· humanMediumRemaster
AC 21
HP 75
Speed 25 ft.
Fort +10
Ref +15
Will +11
Perc +13
Size Medium
Common
Languages common
Speeds 25 ft., climb 15 ft.
Skills acrobatics +13, athletics +13, thievery +13, stealth +11, society +9, deception +7
Recall Knowledge society DC 20

Attacks

Melee Kukri +15/+11/+7(agile, trip)
Damage: 1d6+9 slashing
Melee Fist +15/+11/+7(agile, finesse, nonlethal, unarmed)
Damage: 1d4+9 bludgeoning
Ranged Hand Crossbow +15/+10/+5 (range 60 ft.)(reload 1 ft.)
Damage: 1d6+6 piercing

Abilities

Hazard Spotterinteraction

Even if the tomb raider isn't Searching, they get a check to find traps that normally require them to be Searching.

Trick Attackoffensive

The tomb raider chooses one of their weapons. The next attack with that weapon this turn deals an additional 2d6 precision damage. In addition, the tomb raider can Interact to draw or reload the weapon.

Description

Great treasure awaits those willing to explore the hazardous depths of ancient tombs and forgotten dungeons. Some tomb raiders seek the riches of bygone eras; others recover pieces of history thought lost to the sands of time.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.