Tonic Merchant

Level 3
Creature· humanMediumRemaster
AC 17
HP 50
Speed 25 ft.
Fort +10
Ref +9
Will +8
Perc +6
Size Medium
Common
Languages common
Skills crafting +11, medicine +10, diplomacy +9, society +9
Recall Knowledge society DC 18

Attacks

Melee Acid Flask (Moderate) +10/+5/+0(splash, thrown 30 ft.)
Damage: 2d6 persistent acid + 2 splash acid
Melee Dagger +10/+6/+2(agile, finesse, versatile S)
Damage: 1d4+4 piercing
Melee Dagger +10/+6/+2(agile, thrown 10 ft., versatile S)
Damage: 1d4+4 piercing
Melee Fist +10/+6/+2(agile, finesse, nonlethal, unarmed)
Damage: 1d4+4 bludgeoning

Abilities

Healing Bomb◆◆interaction(manipulate)

The tonic merchant quickly crafts a Antidote (Lesser), Antiplague (Lesser), or Elixir of Life (Minor) and lobs it at a willing or Unconscious ally within 30 feet. The elixir affects the ally as though they imbibed it. The tonic merchant can use the rarest materials in their toolkit to improve the item to a Antidote (Moderate), Antiplague (Moderate), or Elixir of Life (Lesser). Afterward, they must spend 10 minutes gathering new ingredients before they can do so again.

Description

This alchemist sells healing potables, but might offer their services without a fee to those truly in need.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.