Tooth Fairy Leader

Level 2
Creature· feyTinyRemaster
AC 18
HP 35
Speed 10 ft.
Fort +8
Ref +11
Will +5
Perc +8
Size Tiny
Common
Spells
Primal Innate Spells (DC 18, attack +10)
1st Sleep; Cantrips Daze, Telekinetic Hand
Languages fey
Senses darkvision
Speeds 10 ft., fly 25 ft.
Skills acrobatics +8, thievery +8, stealth +6
Recall Knowledge nature DC 16

Attacks

Melee Pliers +11/+6/+1(disarm, finesse, reach 0 ft.)
Damage: 1d6+5 bludgeoning
Effect: tooth tug
Melee Tuskblade +10/+5/+0(forceful, reach 0 ft., two-hand 1d10)
Damage: 1d6+5 slashing

Abilities

Plaque Burstdefensive

When killed, a tooth fairy bursts into sticky, foul-smelling white dust. Each creature in a 5-foot emanation must succeed at a DC 19 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

Tooth Tugoffensive(manipulate)

Requirements The tooth fairy's last action was a successful pliers Strike against a creature with teeth

The tooth fairy attempts a thievery check against the creature's Fortitude DC, dealing 2 bleed damage on any result but a critical failure. On a critical success, it also pulls out one of the target's teeth. If the creature loses a tooth, it takes a –1 status penalty to Charisma-based skill checks and must succeed at a DC 5 flat to Cast a Spell unless that spell has the subtle trait. These effects last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point. Effect: Tooth Tug

Description

Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth.


Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.

Traits