Tormented Hero

Level 18
Creature· undeadRareMediumRemaster
AC 42
HP 340 (regeneration 30 (deactivated by bludgeoning), void healing)
Speed 25 ft.
Fort +30
Ref +30
Will +33
Perc +33
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision, lifesense 60 ft. (imprecise)
Speeds 25 ft., fly 25 ft.
Skills athletics +35, intimidation +35, acrobatics +32
Recall Knowledge religion DC 43

Attacks

Melee Painful Touch +35/+31/+27(agile, magical)
Damage: 3d6+17 mental + 2d6 persistent mental

Abilities

Regeneration 30 (Deactivated by Bludgeoning)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Tortured Gazedefensive(aura, divine, illusion, mental)

30 feet, or 60 feet if the tormented hero is at 170 HP or lower. The psychic agony of the tormented hero spills into the world around them, inflicting murderous hallucinations of being trampled by the Oliphaunt or crushed beneath Spindlehorn. A non-undead creature that ends its turn in the aura must succeed at a DC 37 will save or take 5d8 bludgeoning damage and be knocked Prone.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Scream in Agony◆◆offensive(auditory, divine, mental)

Each creature in the tormented hero's tortured gaze aura takes 18d6 mental damage (DC 40 will save). A creature that fails is also Sickened 1 (Sickened 2 on a critical failure). The tormented can't Scream in Agony again for 1d4 rounds but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.