Tough Assassins' Guild Rogue

Level 5
Creature· humanMediumLegacy
AC 23
HP 60
Speed 25 ft.
Fort +11
Ref +13
Will +9
Perc +12
Size Medium
Common
Languages common
Skills survival +14, acrobatics +12, nature +12, stealth +12, diplomacy +10, athletics +8
Recall Knowledge society DC 20

Attacks

Melee Shortsword +13/+9/+5(agile, finesse, versatile S)
Damage: 1d8+9 piercing
Ranged Blowgun +14/+10/+6 (range 20 ft.)(agile, nonlethal, reload 1 ft.)
Damage: 1 piercing
Effect: giant centipede venom

Abilities

Hidden Movementoffensive

If the assassins' guild rogue starts its turn undetected by a creature or Hidden from it, that creature is Off-Guard against the rogue's attacks until the end of the rogue's turn.

Sneak Attackoffensive

The assassins' guild rogue deals an extra 1d6 precision damage to Off-Guard creatures.