Tracker

Level 3
Creature· humanMediumRemaster
AC 19
HP 40
Speed 25 ft.
Fort +7
Ref +11
Will +9
Perc +12
Size Medium
Common
Languages common
Skills survival +13, nature +11, stealth +9
Recall Knowledge society DC 18

Attacks

Melee Dagger +11/+7/+3(agile, finesse, versatile S)
Damage: 1d4+6 piercing
Melee Dagger +11/+7/+3(agile, thrown 10 ft., versatile S)
Damage: 1d4+6 piercing
Melee Fist +11/+7/+3(agile, finesse, nonlethal, unarmed)
Damage: 1d4+6 bludgeoning
Ranged Composite Longbow +11/+6/+1 (range 100 ft.)(deadly d10, propulsive, reload 0 ft., volley 30 ft.)
Damage: 1d8+5 piercing

Abilities

Expert Subsistenceinteraction

While using Survival to Subsist, if the tracker rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and 8 additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.

Master Trackerinteraction

The tracker can Track while moving at full speed.

On the Huntoffensive(concentrate)

The tracker designates one creature they're observing or tracking as their prey. The tracker gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the tracker hits the designated prey in a round, they deal an additional 1d4 precision damage. These effects last until the tracker uses On the Hunt again.

Description

An untrained eye might spot a sign or two of a wild creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.