Trinity Initiate
Level 8Creature· humanUncommonMediumRemaster
AC 26
HP 130
Speed 25 ft.
Fort +13
Ref +16
Will +18
Perc +15
Size Medium
Uncommon
Spells
Arcane Prepared Spells (DC 26, attack +18)
4th Fly, Vision of Death; 3rd Blindness; 2nd Blur, Dispel Magic, Illusory Creature, Invisibility, Revealing Light; 1st Command, Force Barrage, Mystic Armor, Phantasmal Minion; Cantrips Daze, Electric Arc, Figment, Shield, Void Warp
Languages common, thassilonian
Skills arcana +18, occultism +16, athletics +15, deception +15
Recall Knowledge society DC 26
Attacks
Melee Bec de Corbin +16/+11/+6(magical, razing, reach 10 ft., shove, versatile B)
Damage: 2d8+5 piercing
Abilities
Counterspell↺defensive
Trigger A creature casts a spell the initiate has prepared Effect The initiate expends a prepared spell to counter the triggering creature's casting of that same spell. The initiate loses their spell slot as if they had cast the triggering spell. The initiate then attempts to counteract the triggering spell.
Bespell Strikesoffensive
Requirements The initiate's most recent action was to cast a non-cantrip spell
The initiate siphons spell energy into their bec de corbin. Until the end of their turn, that weapon deals an extra 1d6 force damage and gains the arcane trait.